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1) class memoryÀÇ º¯¼öµéÀ» Àаí
2) init() -> start(run()) -> stop()ÀÇ ¼ø¼·Î ½ÇÇàÇÑ´Ù
public class choose
extends Applet implements Runnable {
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public void init()
public void delay(int
num)
public void load_image()
public void show_title_screen()
public void prepare_stage()
public void show_score_board()
public void show_stageclear()
public void show_gameover()
public void show_cards()
public void show_uncards()
public void show_allcards()
public void gameplay()
public void run()
public void paint(Graphics
g)
public void update(Graphics
g)
public boolean mouseUp(Event
e, int x, int y)
public void start()
public void stop()
public boolean imageUpdate(Image
img, int infoflags,int x,int y,int width,int height)
public void startAudio(int
num)
public void stopAudio(int
num)
}