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1) interface Game_Interface¿Í class Card¸¦ Àд´Ù
2) class memoryÀÇ º¯¼öµéÀ» Àаí
3) init() -> start(run()) -> stop()ÀÇ ¼ø¼·Î ½ÇÇàÇÑ´Ù
interface Game_Interface()
{
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}
class Card
implements Game_Interface() {
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}
public final class memory
extends java.applet.Applet implements
Runnable, Game_Interface() {
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public void init()
{ }
public void
initBoard() { }
public void
putCard(Card card) { }
public void
getImageAndSound() { }
public void
start() { }
public void
stop() { }
public void
run() { }
public boolean
action(Event evt, Object arg) {
}
public boolean
mouseDown(Event evt, int x, int
y) { }
public void
Proceed(Card card) { }
public void
update(Graphics g) { }
public void
paint(Graphics g) { }
public void
changeTurn() { }
public void
setMessage(String s) { }
public void
setScore(int player) { }
}